3D Artist · Technical Artist

Pavel Vesnin

Senior 3D Artist with 16+ years in the game industry — real-time asset creation, tool development, and pipeline optimization.

Contributed to multiple shipped titles across platforms — from stylized to fully realistic — covering environments, props, vehicles, and characters.

Combines strong artistic vision with deep technical expertise: production-grade modeling and PBR, plus Python/MaxScript tooling that speeds up the whole team.

Browse Models

69

Assets published

72

In Progress

$4,028

Total revenue

$119.1

Avg per month

Game-ready

Assets

16+

Years experience

FabFabCGTraderCGTraderUnity StoreUnity StoreGumroadGumroad

Feb 2026 – now

Full-time

Senior 3D Artist

Good Games

  • Props and environment assets matching the project's art style.
PropsEnvironmentGame-Ready

Oct 2023 – now

Self-employed

Lead 3D Artist & Technical Artist

Pavel Vesnin's Artel

  • Set up a full 3D production pipeline from scratch, including task management and asset reviews.
  • Created a full asset pack (props, modular kits) from concept to game-ready models.
  • Created assets and concept art using AI tools.
  • [Blender, Python]Optimization of work processes. Development of tools that reduced asset preparation time by 30–50%.
  • [Blender, Maya, Substance Painter, Marmoset, RizomUV]Created over 100 game-ready 3D assets, including props, modular elements, and vehicles. Responsible for modeling, baking maps, PBR texturing, and rigging for specific assets (e.g., vehicles).
BlenderPythonPipelinePBRAI

Jan 2024 – Apr 2024

Freelance

Senior 3D Artist

MY.GAMES

  • [Blender, Substance Painter]Created 3D characters game-ready. Baked, rigged and textured.
  • [ZBrush]Sculpted the characters and props for them.
CharactersZBrushRush Arena

Jun 2023 – Oct 2023

Freelance

Senior 3D Artist

Coderaptor

  • [Unreal Engine 5]Contributed to basic level design and arena blockouts. Set up lighting and integrated pre-made assets into the environment.
  • [Blender, Substance Painter, Marmoset, RizomUV]Created game-ready 3D assets including props for arenas, modular elements, and stylized characters (roosters). Modeled, baked maps and textured.
  • [ZBrush]Sculpted the characters and props for them.
Unreal Engine 5CharactersRooster Fights

Oct 2021 – Jan 2023

Full-time

Technical Artist

Playrix

  • [Python, MaxScript]Developed scripts for artists in Blender (Python) and 3ds Max (MaxScript).
  • [Blender, 3ds Max, Maya]Optimized and checked the 3D assets. Prepared models for import into game engines. Conducted research on clothing simulations in Maya for the internal engine and other related topics.
  • [Unity, Internal Engine]Exported assets and characters. Set up scenes and lights. Resolved issues with character models and rigs. Checked and tested tools created by programmers.
  • Wrote and maintained technical documentation for artists.
PythonMaxScriptUnityPipeline

Jul 2021 – Oct 2021

Full-time

Senior 3D Artist (Environment)

Playrix

  • [Blender, Maya, Substance Painter]Created hipoly and lowpoly 3D assets game-ready. Baked maps.
EnvironmentBlenderPBR

Jan 2020 – Jul 2021

Freelance

3D Artist (Environment / Characters)

Independent

  • [Blender, 3ds Max, Substance Painter]Created hipoly and lowpoly 3D assets game-ready. Baked maps and textured.
  • [Blender, ZBrush, Substance Painter]Created 3D characters game-ready. Baked, rigged and textured.
EnvironmentCharactersSubstance

Aug 2018 – Jan 2020

Full-time

Senior 3D Artist (Characters / Props)

Alawar

  • [3ds Max, ZBrush, Substance Painter]Created game-ready 3D characters by sculpting, modeling, baking, rigging, and texturing them. Additionally, set up the skeleton and rig for import into Unreal Engine 4.
  • [3ds Max, Substance Painter]Created 3D assets game-ready. Sculpted, modeled, baked and textured.
  • [Unreal Engine 4]Imported assets and characters, set up skeletons for characters, and performed retargeting.
  • Also helped organize the workflows and 3D pipeline of the art department at the initial stage of the project.
CharactersUnreal Engine 4Watchers

Jan 2016 – Aug 2018

Full-time

3D Generalist (Environment)

Goblinz

  • [3ds Max, V-Ray]Created scenes and props for the projects. Sculpted, modeled, rendered, animated and textured.
  • [3ds Max, Substance Painter, Unity]Made, prepared and exported some models in Unity.
3ds MaxV-RayTrue Fear

Jan 2014 – Jan 2016

Freelance

3D Generalist

Independent

  • [3ds Max, V-Ray, ZBrush]Created hipoly and lowpoly 3D assets game-ready. Baked maps and textured.
3ds MaxZBrushV-Ray

Jan 2013 – Nov 2013

Full-time

Lead Artist on the Project

Alawar

  • Created and maintained the project's visual style to ensure consistent artistic quality.
  • Managed and led a team of artists, coordinating tasks and fostering collaboration.
Art DirectionTeam Lead

Sep 2011 – Jan 2013

Full-time

Lead 3D Artist

Alawar

  • Created 3D assets game-ready.
  • Managed and led a team of 3D artists, coordinating tasks.
  • Performed quality control of 3D content, provided feedback to artists, and ensured assets met technical and visual standards.
  • Researched and tested new features to improve workflows and expand project capabilities.
Team LeadQC3D Art

Aug 2010 – Sep 2011

Full-time

3D Artist

Alawar

  • Created 3D assets game-ready. Sculpted, modeled, baked, textured and animated.
3D ArtGame-Ready
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